cover

Line Treasure Hunt

How do we graph a straight line from its equation?
You're handed an equation โ€” something like y = 2x + 1 โ€” and somewhere out there lurks a straight line waiting to be draw

You're handed an equation โ€” something like y = 2x + 1 โ€” and somewhere out there lurks a straight line waiting to be drawn. The good news? That little equation is basically a treasure map. Follow its two clues and the line appears, exactly where it always was.

First, meet the playground where every line lives: the grid. Two number lines cross like a giant plus sign. The flat one

First, meet the playground where every line lives: the grid. Two number lines cross like a giant plus sign. The flat one is the x-axis, the standing-up one is the y-axis. Where they meet is home base, called the origin, the spot where both x and y are zero.

~~A line is really just a parade of points~~, and a point is a pair of numbers: **(x, y)**. The first number tells you h

A line is really just a parade of points, and a point is a pair of numbers: (x, y). The first number tells you how far to walk sideways, the second how far to climb up. So (3, 2) means "three steps right, then two steps up." Plant a dot there. That dot is one tiny passenger on the line.

Now back to our equation, y = 2x + 1. **It's a deal-maker**. You give it any x you like, and it hands you the *matching

Now back to our equation, y = 2x + 1. It's a deal-maker. You give it any x you like, and it hands you the matching y. That's the whole job of the equation โ€” it pairs up numbers into points you can plot.

~~Let's feed it.~~ Try **x = 0**. The equation says y = 2 times 0, plus 1, which is just 1. So our first point is (0, 1)

Let's feed it. Try x = 0. The equation says y = 2 times 0, plus 1, which is just 1. So our first point is (0, 1). Try x = 1. Now y = 2 times 1, plus 1, which is 3. Point number two: (1, 3). Two numbers in, two points out.

Plant those two dots on the grid. One sits at ++(0, 1)++, just above home base. The other sits at ++(1, 3)++, one step r

Plant those two dots on the grid. One sits at (0, 1), just above home base. The other sits at (1, 3), one step right and higher up. Two lonely dots, waiting for company โ€” but here's the secret of straight lines: two points are all you ever need.

Lay a ruler against both dots and draw straight through them, then keep going past both ends with little arrows. ~~That'

Lay a ruler against both dots and draw straight through them, then keep going past both ends with little arrows. That's it. That stretched-out path is every single point the equation could ever make โ€” millions of them, all lined up in perfect agreement.

Want to be sure you got it right? Pick a third x, say x = 2, and see what the equation gives: y = 5, the point (2, 5). I

Want to be sure you got it right? Pick a third x, say x = 2, and see what the equation gives: y = 5, the point (2, 5). If your line already strolls right through it, congratulations โ€” your line was telling the truth all along.

~~So that's the whole trick.~~ Take an equation, hand it a couple of x's, catch the points it tosses back, **connect the

So that's the whole trick. Take an equation, hand it a couple of x's, catch the points it tosses back, connect the dots, and a line appears. The map had the line hidden inside it the entire time. You just followed the clues to where the treasure was waiting.

How was this book?

A Wonderleaf Book

Line Treasure Hunt

โ€” How do we graph a straight line from its equation? โ€”

Wonderleaf Editions
โ€” ex libris โ€”
A Wonderleaf Book

Line Treasure Hunt

How do we graph a straight line from its equation?

Wonderleaf Editions ยท MMXXVI
Scene 1
You're handed an equation โ€” something like y = 2x + 1 โ€” and somewhere out there lurks a straight line waiting to be draw
Line Treasure Hunt2
Scene 1

You're handed an equation โ€” something like y = 2x + 1 โ€” and somewhere out there lurks a straight line waiting to be drawn. The good news? That little equation is basically a treasure map. Follow its two clues and the line appears, exactly where it always was.

3Line Treasure Hunt
Scene 2
First, meet the playground where every line lives: the grid. Two number lines cross like a giant plus sign. The flat one
Line Treasure Hunt4
Scene 2

First, meet the playground where every line lives: the grid. Two number lines cross like a giant plus sign. The flat one is the x-axis, the standing-up one is the y-axis. Where they meet is home base, called the origin, the spot where both x and y are zero.

5Line Treasure Hunt
Scene 3
~~A line is really just a parade of points~~, and a point is a pair of numbers: **(x, y)**. The first number tells you h
Line Treasure Hunt6
Scene 3

A line is really just a parade of points, and a point is a pair of numbers: (x, y). The first number tells you how far to walk sideways, the second how far to climb up. So (3, 2) means "three steps right, then two steps up." Plant a dot there. That dot is one tiny passenger on the line.

7Line Treasure Hunt
Scene 4
Now back to our equation, y = 2x + 1. **It's a deal-maker**. You give it any x you like, and it hands you the *matching
Line Treasure Hunt8
Scene 4

Now back to our equation, y = 2x + 1. It's a deal-maker. You give it any x you like, and it hands you the matching y. That's the whole job of the equation โ€” it pairs up numbers into points you can plot.

9Line Treasure Hunt
Scene 5
~~Let's feed it.~~ Try **x = 0**. The equation says y = 2 times 0, plus 1, which is just 1. So our first point is (0, 1)
Line Treasure Hunt10
Scene 5

Let's feed it. Try x = 0. The equation says y = 2 times 0, plus 1, which is just 1. So our first point is (0, 1). Try x = 1. Now y = 2 times 1, plus 1, which is 3. Point number two: (1, 3). Two numbers in, two points out.

11Line Treasure Hunt
Scene 6
Plant those two dots on the grid. One sits at ++(0, 1)++, just above home base. The other sits at ++(1, 3)++, one step r
Line Treasure Hunt12
Scene 6

Plant those two dots on the grid. One sits at (0, 1), just above home base. The other sits at (1, 3), one step right and higher up. Two lonely dots, waiting for company โ€” but here's the secret of straight lines: two points are all you ever need.

13Line Treasure Hunt
Scene 7
Lay a ruler against both dots and draw straight through them, then keep going past both ends with little arrows. ~~That'
Line Treasure Hunt14
Scene 7

Lay a ruler against both dots and draw straight through them, then keep going past both ends with little arrows. That's it. That stretched-out path is every single point the equation could ever make โ€” millions of them, all lined up in perfect agreement.

15Line Treasure Hunt
Scene 8
Want to be sure you got it right? Pick a third x, say x = 2, and see what the equation gives: y = 5, the point (2, 5). I
Line Treasure Hunt16
Scene 8

Want to be sure you got it right? Pick a third x, say x = 2, and see what the equation gives: y = 5, the point (2, 5). If your line already strolls right through it, congratulations โ€” your line was telling the truth all along.

17Line Treasure Hunt
Scene 9
~~So that's the whole trick.~~ Take an equation, hand it a couple of x's, catch the points it tosses back, **connect the
Line Treasure Hunt18
Scene 9

So that's the whole trick. Take an equation, hand it a couple of x's, catch the points it tosses back, connect the dots, and a line appears. The map had the line hidden inside it the entire time. You just followed the clues to where the treasure was waiting.

19Line Treasure Hunt

~ finis ~

Tiny picture books for big little questions.

โ€” a small constellation of questions โ€”
โœฆWonderleaf
Editions